EDIT: SOLVED
Actor Groups need to be set to collide with each other
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Hello,
Just a quick question
I have an actor (coin) who gets spawned every (five) seconds and moves (up) with set (speed)
When they are collided with an actor group (player)
It SHOULD set:
(increase coin attribute to +1)
(kill actor)
HOWEVER, this does not work and the coin just continues as normal (set y-speed to____)
Game Type: Endless Runner (Infinite Game)
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Simple Info:
I want the coin to be destroyed when it collides with the main player as well as increase coin attribute to +1
The coin should also kill it self when leaving the screen if it does not collide
I have done everything I know (collision, game attribute, random number to create actor in scene, physics)
This doesn't seem hard and I have done this before in previous games but somehow it isn't working
If you know or could help, please post

Much appreciated
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