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Messages - mat0pad

Pages: 1 2 3 ... 17
1
Extensions / Re: [iOS] Local Notifications and Alerts
« on: May 27, 2015, 02:59:33 am »
So does this work if the app isn't running in the background?

Also, is anyone working on the android side of this?

Yes but there's a bug which makes the notification fire twice

2
An extension could be made fairly easy with Steamwrap so leaderboards and  achievements can be submitted to steam if that's what you need?

3
Completed / Re: Localization for iOS devices
« on: April 28, 2015, 09:18:06 am »
Please post a screenshot of your code/behavior and I'll take a look

4
Ask a Question / Re: Scroll screen on Mobile? -HELP
« on: April 26, 2015, 02:36:27 pm »
Hi mat0pad have seen that thread but at the bottom of that thread you said thats not the correct code.
"This will not work for mutilpe pages. You are not taking the other views into consideration. "


That was only regarding his method of caching a button press. All is working see this for example: http://www.stencyl.com/game/play/29263

5
Completed / Re: Localization for iOS devices
« on: April 26, 2015, 09:32:34 am »
There's another simple way not as precise but it's what I use.
Create a text attribute called "language".
Create another text attribute called "response"
In a vistURL block write this URL: http://ip-api.com/json
Now below visitURL set the text attribute "response" (the one you just created) to the vistURL response.

Now below in a code block write this:
Code: [Select]
var owresponse : Dynamic = haxe.Json.parse(_response);
 _language = owresponse.countryCode;
         
Now you can print the text attribute you created "language"
When you do this you will see the language in a country code format.

So DK meaning Denmark ~ Danish, US ~ English and so on...

6
Ask a Question / Re: SERIOUS QUESTION: "How should I market my game?
« on: April 23, 2015, 02:24:57 pm »
It's quite difficult to get reviewed on the popular sites. And do bother paying to get reviewed.
We had our quiz game "iKon -quiz" reviewed on some of the popular sites like Appadvice.  How you achieve this is with a good game concept and most importantly the art/design has to be great otherwise you won't drive any downloads. I would recommend that you do a soft-launch with a free version with ads. The truth is many people won't paid for something they haven't tried/ or heard of.
If you are/become an experienced user integrate an analysis tool like google analytics this is your best market tool.  You can see how your audience use your app, what sort of downloads, loyal user or not and more demographic/geographical information. Use this to improve and better your application/game

8
On android it's not going as expected. However is going the right way on iOS around 100-150 downloads a day.

9
Ask a Question / Re: Real slide screen behavior for mobiles?
« on: February 22, 2015, 03:44:27 am »
This will not work for mutilpe pages. You are not taking the other views into consideration. The correct way would be as in the post earlier attachment called "snippet2". However you would need to set the global att from the swipe behavior (not done in the uploaded version.


Edit: please see snippet 2 for the correct button catch method


10
Journals / Solitude Adventures [Pre-Alpha]
« on: February 21, 2015, 04:11:57 am »

Solitude Adventures is a puzzle game, embracing simple graphics with core puzzle mechanics. It aims to be fun and not overly complex, while still providing a good challenge. Of course it includes all the usual puzzle stuff like platforms and lasers. But the most important aspect of the game, is that it includes freaking meteors! That's right, meteors! On top of that there's some sweet animations going on here and there. Solitude Adventures will be available on the Apple App Store, Google Play and Amazon Store. More info TBA.

A demo: http://www.stencyl.com/game/play/29870

Features on map:
* Automatic language detection
* Real swipe function
* Menu crossovers all in one scene
* 10-20 levels
* Grab behaivor
* Swing behaivor


11
Found out we got another review from app advice later on. http://appadvice.com/review/hiddengem-ikon-quiz

12
New update is on the way!!

13
As of version 4.0 (Jan 24, 2015) the app is made natively
- Completely redesigned interface in true iOS 8 style including animations
- New much smoother scroll
- New category: All
- Better scaling across devices

14
Ask a Question / Re: Mobile Email System
« on: January 10, 2015, 10:25:34 am »
Use a scheme for iOS.

Put this in a [open in browser] block:

mailto:[email protected][email protected]&subject=Greetings%20from%20Cupertino!&body=Wish%20you%20were%20here!


It will open the native browser.
Just replace mailtoo, cc, subject & body with what you need.

15
Ask a Question / Re: Real slide screen behavior for mobiles?
« on: January 03, 2015, 02:30:42 am »
Here you need to add some code that checks where the actor is. If it's not at the initial position (keep in mind the other views) then it cant be pressed

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