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Messages - 8fifty2

Pages: 1 2 3 ... 5
1
Game Art / Re: Need some art help with your project?
« on: April 21, 2016, 09:40:55 am »
yeah, should have done that initially. Added some now.

2
Game Art / Need some art help with your project?
« on: April 21, 2016, 08:32:37 am »
Hi.
Curious if anybody is looking to do any collaboration. Im offering some free art work in place of credit. If anyone is looking for some 2D art for their game then swing me a pm. I'm happy to help but my request is that your project is realistic and you have every intention of finishing it.

3
This game looks really good. Love the art and kudos and the shop/power up. should be fun to play too, will give it a download later.

4
iPhone / iPad / Android / Re: Risu Kun and Tori Chan Sky Adventure
« on: March 13, 2015, 12:53:21 pm »
Hey, thanks, kind of you to say. I'll be sure to update the post when its out but submitting on ios is never a quick process

5
iPhone / iPad / Android / Risu Kun and Tori Chan Sky Adventure
« on: March 13, 2015, 03:01:12 am »
Hi readers.

I have just released a new game entitled Risu and Tori sky adventure. It is another endless runner but I'm happy with it. It is currently only on android but hoping to get it on Ios soon.

Anyway feel free to have a play and if your really nice, leave a positive review.
https://play.google.com/store/apps/details?id=com.fiddy.risu&hl=en_GB

Thank you

6
Ask a Question / Re: Ghost car
« on: March 07, 2015, 06:00:20 am »
You have really gone into a lot of effort with this. When I get it finished I'll be sure to add you a special thanks credit.

Thank you for your help. I will keep you posted with it

7
Ask a Question / Re: Ghost car
« on: March 06, 2015, 04:01:08 pm »
Thank you. What you have done seems great. I'm just trying to reverse engineer it but it is way more complicated then expected. I think I am going to have to sleep on it and come back tomorrow.

Thanks again, you have gone way over what help I expected. I will keep you posted

8
Ask a Question / Re: Ghost car
« on: March 06, 2015, 01:09:31 pm »
Thank you. Hopefully it will be a piece of cake for you. I will actually have to finish this project.

9
Ask a Question / Re: Ghost car
« on: March 06, 2015, 07:15:22 am »
This seems really good in theory but I just cant get it working. I don't think i'm using, setting or calling, the lists correctly.  I think I am setting it correctly but getting my ghost car to follow the path seems to be a pain. I'm saying move self to (get item # from my attribute).

I've tried setting up two lists one for my x and one for my y. 

Ugh I hate to sound like real noob but could you spell it out for me please.

Also its top down

10
Ask a Question / Ghost car
« on: March 06, 2015, 02:50:12 am »
I'm trying to create a ghost car for my game but need help.

So I want my racer to play while I record his movement then next run create a ghost car that will follow that path. I've looked at the follow behaviour but I can't get it to update the way I want it. I was thinking maybe if i could add a list. so every 0.5 add x and y of self to list.
Then set my ghost to follow x and y. I think it is doable but I cannot get this to work. Any help please?

11
Ask a Question / Re: creating audio playlist
« on: March 01, 2015, 10:12:25 am »
I've not seen a tutorial like that but if I were you I would put them all on a number attribute then use events to call them in.
EG if "attribute" = 1 play X
if = 2 play x
Then what you could do is say after 3 mins (or how long your track is) set attribute to 3 ect

For the skip just have a button, if pressed set attribute to attribute plus 1

Good luck

12
Also don't forget to compress your images, they're probably taking up a lot of space. Lots of compression tools out there like PNGOO.

Also I test with other sometimes and never both with setting it up with google play. Just give them a version of your apk via like dropbox and have them install it directly on their phone

13
Resolved Questions / Re: Collect Coin - does not get killed
« on: March 01, 2015, 05:53:37 am »
Is the attribute working? Ensure your actor groups are set to collide. For some reason I have seen this myself where it defies logic and doesn't die. what I do is switch to an animation with no image to give the illusion.  (it might eventually eat memory but you can put a die after scene behaviour on)

14
iPhone / iPad / Android / Re: Endless Falling [iOS & Android]
« on: February 25, 2015, 09:18:23 am »
Really good game actually. Though I'm not the best at it. I gave an android review. Kudos, on the art style I think that is what might be helping it be as successful as it is. Very successful I'll add, I've never had success like that on any of my apps.

Was the google play services hard to implement?

15
Ask a Question / Re: Help, how to attach a shield
« on: February 15, 2015, 07:23:42 am »
Yeah, thank you. Did the trick

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