Importing animated tilesets is only easy if you have animations the size of the tile.
If you have animations that span multiple tiles (e. g. shorelines with waves, rivers etc), you first need to slice each frame of the large sprite into tiles, then for each tile of the frame import additional tile frames. For a 40-tile shorelines tileset with just 3 frames that's hundreds upon hundreds of tedious manual operations.
And even third-party tools like TexturePacker don't offer this functionality.
Target condition: open existing tileset -> click "import additional tileset as frames" -> each tile of the imported tileset is imported as additional frame for existing tileset.
More details on the issue here:
https://community.stencyl.com/index.php/topic,60619.0.html
If you have animations that span multiple tiles (e. g. shorelines with waves, rivers etc), you first need to slice each frame of the large sprite into tiles, then for each tile of the frame import additional tile frames. For a 40-tile shorelines tileset with just 3 frames that's hundreds upon hundreds of tedious manual operations.
And even third-party tools like TexturePacker don't offer this functionality.
Target condition: open existing tileset -> click "import additional tileset as frames" -> each tile of the imported tileset is imported as additional frame for existing tileset.
More details on the issue here:
https://community.stencyl.com/index.php/topic,60619.0.html